Ars Technica: ROM sites are falling, but a legal loophole could save game emulation

Ars Technica: ROM sites are falling, but a legal loophole could save game emulation. “From a legal standpoint, it’s hard to defend sites that revolve around unlimited downloads of copyrighted games. As attorney Michael Lee put it in a recent blog post, “this is classic infringement; there is no defense to this, at all.” But as Video Game History Foundation founder Frank Cifaldi tweeted, ‘there is no alternative BUT piracy for, like, 99 percent of video game history’ due to ‘the completely abysmal job the video game industry has done keeping its games available.'”

WVNS: Virginia Tech is Leading a Grand-Funded Project to Make Web Archives More Valuable to Rsearchers

WVNS: Virginia Tech is Leading a Grand-Funded Project to Make Web Archives More Valuable to Rsearchers. “The Institute of Museum and Library Services recently awarded a $248,451 grant for a collaborative two-year project, Continuing Education to Advance Web Archiving, that will create materials to teach librarians and archivists across the world how to collect, extract, and analyze archived information from the world wide web.”

Straits Times: NLB no longer needs consent to archive historical online content

Straits Times: NLB no longer needs consent to archive historical online content. “The National Library Board (NLB) will no longer need to seek written consent from owners of local websites before making copies of online content deemed to be of historical value to Singapore. These powers, to collect material from such sources as e-books, online magazines and streamed content, are set out in the NLB (Amendment) Bill that was passed by Parliament yesterday.”

CogDogBlog: More Than Archiving, Organizing Your Shared Stuff Begins at Home

CogDogBlog: More Than Archiving, Organizing Your Shared Stuff Begins at Home. “To archive something to make sure it’s never lost, is important, but I have a different angle on shaving with your own Occam brand razor. Developing a process of managing all the stuff you create before it goes into the cloud, is not only about saving it from destruction, but more so, to make it as useful to yourself as possible. The cloud should never be the primary place to store / manage what you create; it should always be the exhaust.”

Internet Archive: 27 Public Libraries and the Internet Archive Launch “Community Webs” for Local History Web Archiving

Internet Archive: 27 Public Libraries and the Internet Archive Launch “Community Webs” for Local History Web Archiving. “With generous support from the Institute of Museum and Library Services, as well as the Kahle/Austin Foundation and the Archive-It service, the Internet Archive and 27 public library partners representing 17 different states have launched a new program: Community Webs: Empowering Public Libraries to Create Community History Web Archives. The program will provide education, applied training, cohort network development, and web archiving services for a group of public librarians to develop expertise in web archiving for the purpose of local memory collecting…. The program will result in dozens of terabytes of public library administered local history web archives, a range of open educational resources in the form of online courses, videos, and guides, and a nationwide network of public librarians with expertise in local history web archiving and the advocacy tools to build and expand the network. “

Techdirt: ESA Comes Out Against Allowing Museums To Curate Online Video Games For Posterity

Techdirt: ESA Comes Out Against Allowing Museums To Curate Online Video Games For Posterity. “A week or so back, we discussed the Museum of Art and Digital Entertainment (MADE) calling on the Copyright Office to extend exemptions to anti-circumvention in the DMCA to organizations looking to curate and preserve online games. Any reading of stories covering this idea needs to be grounded in the understanding that the Librarian of Congress has already extended these same exemptions to video games that are not online multiplayer games…. MADE’s argument is that online multiplayer games are every bit the art that these single-player games are and deserve preservation as well. Well, the Entertainment Software Association, an industry group that largely stumps for the largest gaming studios and publishers in the industry, has come out in opposition to preserving online games, arguing that such preservation is a threat to the industry.”

Bellingcat: How to Archive Open Source Materials

Bellingcat: How to Archive Open Source Materials. “There are two main reasons to archive all of the digital evidence that you use an investigation: to preserve it in case it is removed from its original source, and to prove to your audience that the material (if it has been removed) really existed as you present it. Screenshots can be easily forged, so it is vital that you find a way to retain the materials in a way that shows that you did not have the opportunity to modify the content.”