Tubefilter: YouTube Will Debut Augmented Reality Ads That Let Users Virtually Try On Lipsticks (Report). “Data buried within the newest version of YouTube’s mobile app shows Google is developing an augmented reality feature that’ll let YouTube users virtually try on lipsticks, Android Police reports. Not all lipsticks — just those from selected shopping partners whose ads roll during YouTube videos or appear in one of the platform’s upcoming under-video ad shelves.”
Ars Technica: Augmented reality changes how people interact and communicate, study finds. “According to researchers at Stanford University, layering computer-generated content, like someone’s avatar, onto a real-world environment will influence people’s behavior as if that person were really present. The researchers described the results of three recent experiments on the impact of AR on social interactions in a new paper in PLOS ONE.”
Mashable: Facebook reveals more details on AR glasses in new patent . “We may still be years away from Facebook’s augmented reality glasses becoming an actual product, but we now know a little more about how they might work. A new patent filing reveals additional details about Facebook’s AR glasses, including how they might handle audio. The patent, originally filed in January but published Thursday, describes a ‘cartilage conduction audio system for eyewear devices.'”
Engadget: Mozilla is helping to make web-based VR available to everyone . “Even though virtual reality has been in the mainstream for several years now, it’s still not very accessible. It often takes trained engineers to create, release and distribute VR content. That could soon change, however, thanks to a new project called Reach, a VR platform created by Emblematic Group and VR pioneer Nonny de la Peña (whom we’ve featured on the Engadget Experience stage before). Built on top of WebVR and in partnership with Mozilla, the project was initially announced at Sundance 2019 earlier this year in its alpha stage. Starting today, however, it’s finally moving into beta. The end goal: to make web-based VR easier to create and consume.” Who remembers VRML? Good gravy I’m old.
Wired: As Social VR Grows, Users Are the Ones Building Its Worlds. “When Rec Room launched in the summer of 2016, it didn’t feel like a platform for social virtual reality as much as it did a collection of mini-games. You could change the clothes your avatar was wearing, sure, and you could talk to folks you met in the game’s gym-like central hub. You could even play dodgeball or paintball against them. But despite its fun, cartoonish aesthetic and its up-with-people vibe, it was very much a work in progress. But that was three very long years ago.”
Lifehacker: How to Save Your Jump VR Content Before Google Deletes It. “According to Google, all Jump VR media saved in the service will be deleted once it goes offline. Projects can be downloaded and saved elsewhere via the Jump Manager software, but you only have until June 28th to get them backed up.”
BBC: Warning over using augmented reality in precision tasks. “People who use augmented reality headsets to complete complex tasks fare worse than those with no high-tech help, a small study suggests. In addition, those fitted with headsets over-estimate how well they perform.”