PR Newswire: Virtual Jerry Garcia Archive Museum Opens With Free Concert and Tour (PRESS RELEASE)

PR Newswire: Virtual Jerry Garcia Archive Museum Opens With Free Concert and Tour (PRESS RELEASE). “Guests from around the world are invited to join the friends and family of Jerry Garcia on June 7, 2023, in the Neverworld Metaverse, an online open simulator metaverse, to celebrate the opening of the virtual Jerry Garcia Archive Museum. Visitors can create unique avatars on the Neverworld Grid before embarking on a tour of archival content featuring Jerry’s fine art, collections of rare photos and interview recordings.”

The Block: Decentraland Metaverse Fashion Week attendance plummets 76% amid ‘worrisome’ trading volume

The Block: Decentraland Metaverse Fashion Week attendance plummets 76% amid ‘worrisome’ trading volume. “While the metaverse platform attracted 108,000 ‘unique attendees’ last year, the company said only 26,000 attended this year, a dramatic decline of 76% for the event that ran from March 28 through March 31. Despite top brands like Dolce & Gabbana, Tommy Hilfiger and Adidas all sponsoring shows, a Decentraland spokesperson said the most people signed in at one time barely eclipsed 1,000 people.”

Marie Claire: Beauty 3.0

Marie Claire: Beauty 3.0. “The use of filters across platforms has emphasized impossible aesthetic standards and warped people’s sense of themselves—with perfection just a few taps and swipes out of reach. It remains to be seen just how those forces operate in the metaverse, which is at once more ‘unreal’ than social media and more immersive.”

VentureBeat: New research suggests that privacy in the metaverse might be impossible

VentureBeat: New research suggests that privacy in the metaverse might be impossible. “The research analyzed more than 2.5 million VR data recordings (fully anonymized) from more than 50,000 players of the popular Beat Saber app and found that individual users could be uniquely identified with more than 94% accuracy using only 100 seconds of motion data. Even more surprising was that half of all users could be uniquely identified with only 2 seconds of motion data.”

University of Southern California: Taj Frazier explores how hip-hop artists are shaping emerging technologies

University of Southern California: Taj Frazier explores how hip-hop artists are shaping emerging technologies. “Young artists are changing the game by creating unique experiences for audiences in 3D spaces and developing art with innovative decentralized technologies. Associate Professor of Communication Taj Frazier examines this intersection of music, art and technology as host of a new series, Hip-Hop and the Metaverse.”

Clemson News: Virtual reality is ‘mind-blowing’ but even better when shared with other people, researchers find

Clemson News: Virtual reality is ‘mind-blowing’ but even better when shared with other people, researchers find . “The early adopters of mass-market virtual reality headsets are working together to display their art, organize work meetings, record their favorite DJ sets, and play a host of games ranging from paintball and dodgeball to escape rooms and obstacle courses, according to researchers in Clemson University’s School of Computing.”

MIT Technology Review: Inside the metaverse meetups that let people share on death, grief, and pain

MIT Technology Review: Inside the metaverse meetups that let people share on death, grief, and pain. “Death Q&A is a weekly hour-long session built around grappling with mortality, where attendees often open up about experiences and feelings they’ve shared with no one else. Bright, cartoon-like avatars represent the dozen or so people who attend each meetup, freed by VR’s combination of anonymity and togetherness to engage strangers with an earnestness we typically reserve for rare moments, if we reveal it at all.”

Stanford University: New Stanford study shows choices of virtual environments and avatars can promote positive psychological outcomes in the metaverse

Stanford University: New Stanford study shows choices of virtual environments and avatars can promote positive psychological outcomes in the metaverse. “In a new study, Stanford University researchers examined how being able to completely transform one’s appearance and digital environment significantly impacts social interactions in the metaverse.”

Ars Technica: Once a VR true believer, a “wearied” John Carmack leaves Meta

Ars Technica: Once a VR true believer, a “wearied” John Carmack leaves Meta. “After nearly ten years, John Carmack’s time helping to guide VR hardware efforts at Meta (and at Facebook/Oculus before that) have come to a close. The id Software co-founder and Doom co-creator officially left Meta on Friday night, according to an internal company memo obtained by Insider and confirmed by the New York Times.”