Sikh Sangat News: World’s First Anglo Sikh Virtual Museum (ASVM) Launched. “Thursday 8th August saw the launch of a new ground breaking Anglo Sikh Virtual Museum (ASVM), a revolutionary project bringing to life Sikh relics and artefacts, at New Walk Museum in Leicester UK…. New objects will be added to the website, culminating in a full interactive 3d Sikh online museum in 2020.”
EGM: The Uncertain Future of Video Game History. “In April 2015, P.T. became the most high-profile casualty of digital distribution in recent memory. Released in August 2014 as a PlayStation 4 exclusive ‘playable teaser’ for Hideo Kojima and Guillermo del Toro’s Silent Hills, P.T. became a phenomenon in its own right. Critics showered the brief horror experience with accolades, and YouTubers churned out hundreds of reaction videos. Then, in the wake of a highly public falling out between Kojima and Konami, the publisher cancelled Silent Hills and eventually removed P.T. from the PlayStation Store. Players who didn’t already have a copy downloaded to their consoles lost access to the title forever.” Fascinating deep dive.
Korea Herald: National Museum of Korean Literature to be more than repository of books. “The museum hopes to develop into a cultural complex, allowing visitors to enjoy diverse contents related to literature. For instance, the museum’s auditorium will function as a venue for performances related to Korean literature. The institution also asserted the need to digitize data. It will make digital copies of works and preserve them for future research. It hopes to open up a digital library before the official launch of the library.”
China Daily: Palace Museum unveils digital products for cultural promotion. “The Palace Museum has unveiled a number of upgraded and newly developed digital products to promote the rich history and culture it represents. In the museum’s upgraded ‘digital cultural relic storage’, a large number of high-resolution images of cultural relics were added to its database, which already contained detailed information on 1.86 million cultural relics from the museum’s collection.”
Open GLAM: The Great Wave: what Hokusai’s masterpiece tells us about museums, copyright and online collections today. “When museums digitise their collections and put them online, they take a range of approaches to copyright and licensing the digital surrogates they have created. While some museums adopt open access policies to encourage the reuse and sharing of material, most choose to use copyright to regulate and monetise their digital images. So how do museums holding an impression of [Katsushika] Hokusai’s iconic work make it available? To find out, let’s compare fourteen cultural institutions that have digitised and published their ‘Great Wave’ online.”
The Rio Times: Museum in Rio Uses Social Media Language to Attract Audience. “Blending art with social media language increased visits to the National Museum of Fine Arts (MNBA) by 60 percent. The Hashtags da Arte exhibition selected 40 pieces from the museum’s collection and marked each one with stickers featuring keywords used in apps (Instagram, Twitter, Facebook) intermingled with the descriptions of the works. The method aroused young people’s curiosity for art.”
Business Standard: Build digital database to catalogue, prevent smuggling of artifacts: India-born intl museum expert. “As museums across the world grapple with the problem of stolen artifacts, a renowned museum expert of Indian origin has called for establishing digital databases, particularly in countries like India, to maintain required checks and prevent valuable antiquities from being smuggled.”