Game Jam Winner Spotlight: Mr. Top Hat Doesn’t Give A Damn! (Techdirt)

Techdirt: Game Jam Winner Spotlight: Mr. Top Hat Doesn’t Give A Damn!. “There were quite a few entries this year that did ambitious things with their visuals — always a bold challenge to undertake in a 30-day game jam. That’s just not enough time to make something graphically polished, but it’s plenty of time to do something graphically creative, and that’s just what Josh from Dirtbug Games did with Mr. Top Hat Doesn’t Give A Damn! The game mines what is increasingly one of the richest veins of visual assets and inspiration that can be found amidst the material entering the public domain right now: American animation.”

Game Jam Winner Spotlight: Dreaming The Cave (Techdirt)

Techdirt: Game Jam Winner Spotlight: Dreaming The Cave. “David [Harris] is our one and only returning winner this year, with his third win in a streak after taking Best Analog Game for Fish Magic in 2021 and for The 24th Kandinsky in 2020. Now, with Dreaming The Cave, he has cemented his fascinating niche: games that teach the player about art. And just like the earlier entries, this isn’t some dry educational tool or an unoriginal game with facts and imagery slapped on — rather, it’s a beautifully conceived experience where the gameplay itself is suffused with the meaning and message of the game.”

Game Jam Winner Spotlight: The Obstruction Method (Techdirt)

Techdirt: Game Jam Winner Spotlight: The Obstruction Method. “Best Deep Cut is probably our favorite of all the six categories, highlighting games that make use of 1926 works that are obscure, unexpected, or just plain unusual. For the second time in these jams, the winner mined a particularly big but easily-ignored source of material: scientific studies. The Obstruction Method is based on a behaviorist experiment by Frances Holden, entitled A Study of the Effect of Starvation upon Behavior by Means of the Obstruction Method, in which 803 albino rats were variously starved and put through an electrified maze. You can probably already see the potential for a game based on this study, but Jason Morningstar got even more creative than you might expect.”

Techdirt: Announcing The Winners Of The 4th Annual Public Domain Game Jam!

Techdirt: Announcing The Winners Of The 4th Annual Public Domain Game Jam!. “Well, it took us a little longer than usual, but we’re finally ready to announce the winners of our fourth annual public domain game jam, Gaming Like It’s 1926! We asked designers to create games based on works published in 1926 (plus some earlier sound recordings, due to the complexities of copyright law) that entered the public domain in the US this year. There seemed to be a lot of excitement around the public domain in 2022, and that resulted in us getting more submissions than in any jam since the first.”

Techdirt: There’s Still Plenty Of Time To Join The Public Domain Game Jam!

Techdirt: There’s Still Plenty Of Time To Join The Public Domain Game Jam!. “We’re approaching the halfway point of the jam, so there’s still plenty of time to sign up on itch.io and start working on an entry! You don’t need to be an experienced game designer to get involved — entries can be as simple as a page of instructions for a roleplaying game or rules that require a normal deck of playing cards. If you want to try your hand at making a digital game, there are easy-to-use tools out there like Story Synth, created by our partner in running these jams, Randy Lubin.”

Techdirt: Announcing The Winners Of The 3rd Annual Public Domain Game Jam!

Techdirt: Announcing The Winners Of The 3rd Annual Public Domain Game Jam!. “It’s that time again — the judges’ scores and comments are in, and we’ve selected the winners of our third annual public domain game jam, Gaming Like It’s 1925! As you know, we asked game designers of all stripes to submit new creations based on works published in 1925 that entered the public domain in the US this year — and just as in the past two jams, people got very creative in terms of choosing source material and deciding what to do with it.”

Techdirt: Announcing The Winners Of The 2nd Annual Public Domain Game Jam!

Techdirt: Announcing The Winners Of The 2nd Annual Public Domain Game Jam!. “The judges have had their fun, the votes are in, and now it’s time: we’ve got the winners of our public domain game jam, Gaming Like It’s 1924! We had some amazing entries this year, and we’ve even got a couple returning winners. Plus, we noticed a really exciting pattern: several of the games didn’t just make use of newly-copyright-free works from 1924, they actually found ways to embody the spirit of the game jam — a celebration of the public domain and the creative power of remixing and reimagining — within their themes and mechanics as well.”

Techdirt: Announcing The Winners Of The Public Domain Game Jam!

Techdirt: Announcing The Winners Of The Public Domain Game Jam!. “At the beginning of January, we decided to celebrate the long-awaited entry of new works into the public domain with a game jam, inviting designers to submit games of all kinds based on newly-copyright-free works from 1923. We got way more entries than we expected, and handed them off to our huge judging panel of game designers and copyright experts, who left comments and nominated them in our six prize categories. Now we’ve tallied up the votes and reviews, so without further delay, here are the winners of Gaming Like It’s 1923…”