MIT Technology Review: AOC’s Among Us livestream hints at Twitch’s political power

MIT Technology Review: AOC’s Among Us livestream hints at Twitch’s political power. “Just before 9 p.m. on October 20, Alexandria Ocasio-Cortez went on Twitch to play the hottest game in America: Among Us. ‘Hi, everyone! This is crazy!’ she began, urging viewers to make a plan for how they will vote with I Will Vote, an outreach program funded by the Democratic National Committee. After a few technical difficulties, Ocasio-Cortez spent three and a half hours playing the game with popular Twitch streamers as well as fellow Democratic congresswoman Ilhan Omar.”

TechRadar: Gamers are fixing Microsoft Flight Simulator with Google Maps

TechRadar: Gamers are fixing Microsoft Flight Simulator with Google Maps. “Over on the official Flight Simulator forums, the difference in photogrammetry quality (the art of extracting 3D information from photographs) between Bing and Google has been highlighted, and visual comparisons between the two are noticeably apparent.”

New York Times: Everyone’s Playing Among Us

New York Times: Everyone’s Playing Among Us. “Among Us is a multiplayer game where between four and 10 players are dropped onto an alien spaceship. Each player is designated a private role as a ‘crewmate’ or ‘impostor.’ Crewmates must run around the ship and try to complete a set of tasks while trying to root out and avoid getting killed by the one or several impostors.”

GameDataCrunch: new website that collects and contextualizes data about games (Game World Observer)

Game World Observer: GameDataCrunch: new website that collects and contextualizes data about games. “The data is pulled from Steam and a number of sites that track and interpret the public data about games. While these specialized sites typically focus on a particular kind of data, GameDataCrunch combines all the relevant metrics and puts them into context enabling users to make informed business and design decisions. The stats are updated every 24 hours.”

KnowTechie: The best video game livestreaming platforms, ranked

KnowTechie: The best video game livestreaming platforms, ranked. “Once upon a time, video games and livestreaming were two separate ideas. Then, over time, they merged together to bring you a unique virtual experience. The success of sites like Twitch has shown that people enjoy watching other people play video games. In recent years, the streaming industry has expanded at an astounding rate. It’s an interesting time for game streaming services, however, as even big players like the Microsoft-owned Mixer has fallen to the wayside in the past year.”

Input Magazine: ‘Airplane Mode’ simulates a 6-hour flight in coach because that’s how grim reality is now

Input Magazine: ‘Airplane Mode’ simulates a 6-hour flight in coach because that’s how grim reality is now. “Microsoft Flight Simulator 2020 is having such a moment right now that people are apparently buying up all the supply of flight stick controllers, leaving plebes to use a keyboard and mouse or — *gasp* — gamepad like some kind of monster. Screw that hoity-toity front-of-the-plane-you’re-a-captain simulation because Airplane Mode is clearly the more realistic flying experience. The One True Flight Simulator.”

PC Invasion: Microsoft Flight Simulator quickly gets a freeware add-on site

PC Invasion: Microsoft Flight Simulator quickly gets a freeware add-on site. “There must be a new Flight Simulator in town, because a shiny new add-on website to host freeware content is already on the scene. Indeed, less than a week since its release, the talent within the flight sim community has already risen up to produce some new content for Microsoft Flight Simulator.”

Phys .org: Researchers launch video game exploring the effects of confinement

Phys .org: Researchers launch video game exploring the effects of confinement. “An interactive video game created by researchers and students in the EPFL College of Humanities (CDH) and UNIL Gamelab, in collaboration with the Initiative for Media Innovation (IMI) and Le Temps, allows users to explore a series of digital narratives that bear witness to the period of pandemic-induced isolation. Would you let your children play in the park? How can you stay focused during your distance-learning course? Who are you going to call to pass the time while semi-confined? People across the world are dealing with these questions, and many more, as social distancing and confinement have become key strategies for fighting the coronavirus pandemic.”

Fortnite Fallout: Epic Games’ War Against Apple & Google Explained (The Quint)

The Quint: Fortnite Fallout: Epic Games’ War Against Apple & Google Explained. “American video games and software developer Epic Games has sued Apple and Google for their monopolistic and anti-competitive policies and removing its highly-rated multiplayer game Fortnite from their respective app stores. The game was first removed by Apple citing Epic Games’ violation of Apple’s App Store guidelines. Google followed suit.”

Science Blog: Video Game Teaches Productive Civil Discourse And Overcoming Tribalism

Science Blog: Video Game Teaches Productive Civil Discourse And Overcoming Tribalism. “A Carnegie Mellon University researcher is proposing that students can learn to make their civil discourse more productive through an video game powered by artificial intelligence. The educational system targeted toward high schoolers adapts to students’ specific values and can be used to measure — and in some cases reduce — the impact of bias.”

CNN: Twitch is aiming to build an esports league specifically for Historically Black Colleges and Universities

CNN: Twitch is aiming to build an esports league specifically for Historically Black Colleges and Universities. “Streaming giant Twitch is partnering with Cxmmunity — an Atlanta-based non-profit focused on increasing minority participation in esports and the gaming industry — to offer the first-ever esports leagues geared specifically for Historically Black Colleges and Universities (HBCU).”

EurekAlert: New smartphone game lets you solve real-world ecological puzzles

EurekAlert: New smartphone game lets you solve real-world ecological puzzles. “EcoBuilder lets players build their own ecosystem of plants and animals. They throw together a bunch of species of different shapes and sizes, decide who eats who within the confines of the game, and depending on their decisions species will either survive or go extinct. The in-game processes that decide extinction and survival are modelled using the same equations used by scientists to study real world ecosystems. This means that natural phenomena can be reproduced inside the game, creating ecosystems that behave in realistic ways to provide real-world answers.”

Carnegie Mellon University: Live-Streamed Game Collects Sounds To Help Train Home-Based Artificial Intelligence

Carnegie Mellon University: Live-Streamed Game Collects Sounds To Help Train Home-Based Artificial Intelligence . “From yawning to closing the fridge door, a lot of sounds occur within the home. Such sounds could be useful for home-based artificial intelligence applications, but training that AI requires a robust and diverse set of samples. A video game developed by Carnegie Mellon University researchers leverages live streaming to collect sound donations from players that will populate an open-source database.”

Google Blog: The Indie Game Festival announces its nine winners

Google Blog: The Indie Game Festival announces its nine winners. “The talent of independent and small game developers shines this year at Google Play’s Indie Games Festival, a celebration of the creativity of game developers. We received hundreds of submissions for the three competitions in Europe, Japan and South Korea. This year’s winning games have something for everyone, from a food-themed puzzle game with cats to a Mars Survival Project.”

The Verge: People are watching a lot more Twitch during the pandemic

The Verge: People are watching a lot more Twitch during the pandemic. “Twitch viewership has been way up since the pandemic started. Viewership grew to 5 billion hours watched between April and June, which is a huge increase no matter how you look at it: it’s up more than 50 percent from the first quarter of 2020, and it’s up more than 60 percent over the same three months in 2019. The metrics come from the latest streaming industry report by StreamElements and Arsenal.gg.”