University of Missouri: Virtual reality simulations can help autistic people complete real-world tasks, MU study finds

University of Missouri: Virtual reality simulations can help autistic people complete real-world tasks, MU study finds. “Many people associate virtual reality headsets with interactive video games, but a researcher at the University of Missouri is using them for something far more important — helping autistic people navigate public transportation on college campuses. MU researcher Noah Glaser — in collaboration with Matthew Schmidt, an associate professor at the University of Georgia, and others — partnered with a program at the University of Cincinnati on a pair of studies geared toward providing autistic people virtual training opportunities to practice using a public bus to get around town.”

PsyPost: Virtual reality therapy may help declutter hoarding-affected homes

PsyPost: Virtual reality therapy may help declutter hoarding-affected homes. “A pilot study conducted by Stanford Medicine researchers suggests that virtual reality therapy could be a valuable tool in helping individuals with hoarding disorder overcome their challenges. The findings, published in the Journal of Psychiatric Research, provide initial evidence that virtual reality simulations are a feasible way to help individuals with hoarding disorder declutter their homes.”

TechCrunch: Snap’s latest version of its AR development tool includes a ChatGPT API, boosted productivity and more

TechCrunch: Snap’s latest version of its AR development tool includes a ChatGPT API, boosted productivity and more. “Snap is releasing a new version of its AR development tool, called the Lens Studio 5.0 Beta, to developers starting today. The new AR development tool is designed to support more advanced AR development with increased productivity and the addition of new AI capabilities, including one powered by OpenAI. Snap made the announcement at its sixth annual Lens Fest AR developer conference on Thursday.”

University of Central Florida: New UCF Tech Uses AI, VR to Monitor Safety of Bridges, Buildings

University of Central Florida: New UCF Tech Uses AI, VR to Monitor Safety of Bridges, Buildings. “Monitoring the structural health of the nation’s aging budlings and bridges is vital to keeping people safe and helping prevent tragedies such as the Surfside condominium collapse in 2021. That’s why University of Central Florida researchers have developed four new inventions that use artificial intelligence and virtual reality to improve the structural health monitoring of buildings, bridges, roads and other civil structures.”

New World Notes: The Nightmarishly Infinite Library Of Babel Has Haunted People For Decades. Now Borges’ Impossible Vision Exists In VRChat.

New World Notes: The Nightmarishly Infinite Library Of Babel Has Haunted People For Decades. Now Borges’ Impossible Vision Exists In VRChat.. “I just visited the Library of Babel in VRChat, and the ambition of this creation is staggering. For a comparison, I have to think back to ‘The Crooked House’ of Second Life (inspired by a Robert Heinlein story), created in 2006 by mathematician Henry Segerman. In both cases, these are literary visions that can only tangibly, interactively exist in a virtual world.”

Emory University: Emory establishes state-wide initiative to reduce youth athlete injury using virtual reality technology

Emory University: Emory establishes state-wide initiative to reduce youth athlete injury using virtual reality technology. “The Emory Sports Performance And Research Center (SPARC) has received a $4.5 million grant from the Arthur M. Blank Family Foundation to establish the Georgia Initiative for Virtual Reality, Education and Sport (GIVES) program. The school-based program will leverage virtual reality (VR) technology and disseminate scientific discoveries from EMORY SPARC to reduce injury risk in young athletes and improve their game performance.”

University of Central Florida: New UCF Project is Harnessing Virtual Reality to Teach Quantum Computing

University of Central Florida: New UCF Project is Harnessing Virtual Reality to Teach Quantum Computing. “Researchers from the University of Central Florida, University of Texas at Dallas and Vanderbilt University have received a three-year, $927,203 grant for advancing future quantum education by using virtual reality (VR) and machine learning to identify and address misconceptions regarding quantum information science (QIS).”

Bloomberg: Google, Meta and Apple Win US Approval for Mobile VR Devices

Bloomberg: Google, Meta and Apple Win US Approval for Mobile VR Devices. “Alphabet Inc.’s Google, Apple Inc. and Meta Platforms Inc. won approval from US regulators to deploy a new set of mobile virtual- and augmented-reality devices, including goggles and in-car connections. The gadgets would be allowed to tap airwaves used by Wi-Fi-enabled devices, the Federal Communications Commission decided in a 5-0 vote Thursday.”

Stanford Medicine: Virtual reality helps people with hoarding disorder practice decluttering

Stanford Medicine: Virtual reality helps people with hoarding disorder practice decluttering. “…a pilot study by Stanford Medicine researchers suggests that a virtual reality therapy that allows those with hoarding disorder to rehearse relinquishing possessions in a simulation of their own home could help them declutter in real life. The simulations can help patients practice organizational and decision-making skills learned in cognitive behavioral therapy — currently the standard treatment — and desensitize them to the distress they feel when discarding.”

Illinois State University: Virtual reality technology and individuals with communication disorders

Illinois State University: Virtual reality technology and individuals with communication disorders. “For the past three years, Dr. Jennine Harvey, Dr. Isaac Chang, Dr. Megan Cuellar, and Dr. Gabriela Fonseca Pereira have investigated the efficacy of virtual reality environments for speech-language pathology intervention. This interdisciplinary team has developed a real-world virtual environment to examine the potential of VR technology and innovative applications in evidence-based practice in SLP intervention, clinical training, and pedagogy.”

Illinois State University: Technology project aims to alleviate cybersickness in VR-based driving simulation

Illinois State University: Technology project aims to alleviate cybersickness in VR-based driving simulation. “Thanks to the help of a BirdFEEDER Grant, Dr. Isaac Chang, associate professor in the Department of Technology, with the assistance of his then-graduate assistant, Savanah Kinney ’21, M.S. ’23, have designed a desktop Stewart platform to alleviate the cybersickness problem in VR-based driving simulation.”

University of Waterloo: Gen Z imagines innovative finance tools using virtual reality and 5G

University of Waterloo: Gen Z imagines innovative finance tools using virtual reality and 5G. “Banking with a virtual reality headset may not be as far-fetched as you might think after students from the University of Waterloo’s startup incubator Velocity wrapped up a two-week-long ‘hackathon’, an innovation challenge aimed at augmenting the future of finance with VR and high-speed wireless technology.”

University of Chicago: UChicago computer scientists design compact backpack that creates feeling of jumping, landing

University of Chicago: UChicago computer scientists design compact backpack that creates feeling of jumping, landing . “Alongside Assoc. Prof. Pedro Lopes and a team of students, third-year Ph.D. student Romain Nith has designed a haptic device called JumpMod that uses vertical force-feedback to mimic the full-body feeling of gravity. The technology lives within a compact, wearable backpack and modifies the user’s perceived jump through five different effects: the feeling of jumping higher, landing harder or softer, and being pulled higher or lower.”