Engadget: Facebook tests VR in News Feed with ‘Jumanji’ experience

Engadget: Facebook tests VR in News Feed with ‘Jumanji’ experience. “Since adding 360 videos to News Feeds in June 2016, Facebook has spent this year significantly invested in the format. It enabling 360 livestreaming and then added that functionality within its apps, and even boosted the back end with automatic image correction. But the social network isn’t stopping its immersive push at flat imagery. Today Facebook announced it has started testing VR experiences in users’ News Feeds, and its first experiment is a ‘scavenger hunt’ game for the upcoming Jumanji film.”

Digital Trends: Google Daydream View 2 vs. Oculus Go — which will be the better VR experience?

Digital Trends: Google Daydream View 2 vs. Oculus Go — which will be the better VR experience?. “With all the different options out there, planning your entrance into VR content might be a little confusing at this point. Hopefully, our Google Daydream View 2 vs. Oculus Go explanation will help ease some of the mental pain and provide some clarity about which is best for you.”

BetaNews: Opera 49 adds editable elements to its screen capture tool, rolls out VR headset support

BetaNews: Opera 49 adds editable elements to its screen capture tool, rolls out VR headset support. “Opera Software has unveiled Opera 49, the latest version of its Chromium-powered browser for Windows, Mac and Linux. Opera 49’s headline new feature is a major update to its new snapshot tool, with editing features, a selfie mode and support for emoji. Elsewhere, the VR headset support previewed in the Developer release has also been included, along with a new ‘easy setup’ button offering convenient access to key settings.”

Resonance Audio: Multi-platform spatial audio at scale (Google Blog)

Google Blog: Resonance Audio: Multi-platform spatial audio at scale. “As humans, we rely on sound to guide us through our environment, help us communicate with others and connect us with what’s happening around us. Whether walking along a busy city street or attending a packed music concert, we’re able to hear hundreds of sounds coming from different directions. So when it comes to AR, VR, games and 360 video, you need rich sound to create an engaging immersive experience that makes you feel like you’re really there. Today, we’re releasing a new spatial audio software development kit (SDK) called Resonance Audio. It’s based on technology from Google’s VR Audio SDK, and it works at scale across mobile and desktop platforms.”

Ubergizmo: Google’s Poly Makes It Easy To Build AR And VR Apps

Ubergizmo: Google’s Poly Makes It Easy To Build AR And VR Apps. “Developers who want to build augmented or virtual reality apps need 3D objects. It’s difficult for independent and small developers as creating a lot of 3D objects requires a significant amount of time and resources. So while bigger studios and app developers can do this, it becomes difficult for everyone. Google aims to rectify this problem with a new service called Poly. Google describes its Poly service as a one-stop shop for browsing, discovering, and download 3D objects that can be used in augmented and virtual reality apps.”

Tom’s Hardware: ‘Access Mars’ Lets You Explore Mars In VR–From Your Browser

Tom’s Hardware: ‘Access Mars’ Lets You Explore Mars In VR–From Your Browser. “Unless you have superhuman powers, the only way to ‘visit’ Mars is by looking at online images captured by the Curiosity rover. For a more immersive experience, you could view these images as one massive 3D model in AR (that is, if you’re lucky to have one of Microsoft’s HoloLens devices). That changes today as Google announced Access Mars, which allows you to explore the Red Planet’s surface with the same 3D model right from your web browser.”

Radiance – A database of artistic VR experiences (Creative Applications Network)

Creative Applications Network: Radiance – A database of artistic VR experiences. “There are moments when looking for decent VR projects is kind of like scanning the countless stars in the sky in hopes of finding intelligent life; many creators are making VR but a lot of that work is built around film and videogame industry expectations. Enter Radiance VR, a new initiative by researchers/curators Philip Hausmeier and Tina Sauerlaender that collects and collates artist-created VR projects and posts them to a public database.”