The Next Web: Purdue offers online students a VR graduation ceremony

The Next Web: Purdue offers online students a VR graduation ceremony. “Purdue University is offering some of its online students the chance to walk the stage at this week’s commencement ceremonies with the help of virtual reality. They’ll get the full experience, down to a Purdue-branded VR headset.”

Engadget: Google’s latest VR app lets you gaze at prehistoric paintings

Engadget: Google’s latest VR app lets you gaze at prehistoric paintings. “Chauvet: Meet the Ancestors contains 54 curated exhibits with over 350 digitized assets. These include 3D models of the iconic The Horses Fresco painting and a bear skull that was left behind by some of the cave’s inhabitants. In addition, Google has created a 10-minute VR experience called Chauvet: The Dawn of Art for HTC Vive and Oculus Rift headsets. The free app has 12 explorable ‘stations’ that cover the surroundings of the cave and some of the site’s most famous paintings.”

Nextgov: Marine Corps Looks to Virtual Reality as a Recruitment Tool

Nextgov: Marine Corps Looks to Virtual Reality as a Recruitment Tool. “Future recruits of the Marine Corps Flight Officer Program—including people who’ve never considered such a career path before—could soon gain a cutting-edge, front-seat view of what the aviation jobs would entail, through virtual reality.”

EurekAlert: Storytelling can reduce VR cybersickness

EurekAlert: Storytelling can reduce VR cybersickness. “A storyline with emotionally evocative details can reduce virtual reality cybersickness for some people, according to a new study. Researchers from the University of Waterloo found that storylines that provide context and details can help users feel immersed in VR experiences and can reduce feelings of nausea, disorientation and eye strain, depending on a user’s gaming experience.”

Photonics: VR Classroom Immerses Students in Nanotechnology

Photonics: VR Classroom Immerses Students in Nanotechnology. “In a custom-developed virtual reality (VR) classroom at the University of Arizona, students can pick up and examine scaled-up versions of nanosize objects. The classroom is part of Nano 2020, a University of Arizona-led initiative to develop curriculum and technology focused on educating students in the rapidly expanding role of nanotechnology within the fields of agriculture and the life sciences.”

The Verge: Sundance VR and AR got extremely weird in 2020

The Verge: Sundance VR and AR got extremely weird in 2020. “Sundance and other virtual or augmented reality-heavy art events might eventually have to grapple with this issue. Projects are getting longer (10 to 30 minutes, versus five to 10 minutes a few years ago), and many can only handle one or two people at a time. For context, the film festival had over 120,000 attendees. Even if only a fraction visit New Frontier, that means a lot of planning or long waits. It’s part of a bigger VR and AR scaling problem — headsets are niche, relatively rare devices that enthusiasts are still figuring out how to build a medium around.”

TechCrunch: NASA finds real uses for VR and AR in astronomy and engineering

TechCrunch: NASA finds real uses for VR and AR in astronomy and engineering. “Studying the astronomical number of stars in our galaxy is generally done using legacy tools, scattered databases, perhaps even paper and pencil. And as such it can be hard to use that great multi-purpose pattern recognition engine, the human brain, to full effect on the information. Tom Grubb, an engineer at NASA’s Goddard Space Flight Center, has felt for years that VR and AR are valuable tools for exploring and working with this type of data, and his team has just presented its first paper directly resulting from using those technologies.”

Phys .org: Team creates game-based virtual archaeology field school

Phys .org: Team creates game-based virtual archaeology field school. “Before they can get started at their field site—a giant cave studded with stalactites, stalagmites and human artifacts—15 undergraduate students must figure out how to use their virtual hands and tools. They also must learn to teleport. This is ANTH 399, a course designed to bring the archaeological field school experience to undergraduate students who never leave campus. Designed by University of Illinois professors and computer science graduate students, the course satisfies the field school requirement for those pursuing an archaeology degree at Illinois.”

Hongkiat: Bring VR Experience in Your Browser with WebVR

Hongkiat: Bring VR Experience in Your Browser with WebVR. “The Oculus Rift, HTC Vive, and other VR products have changed the future of technology. We may scoff at the idea of VR headsets but much like the Internet in the 1990s, VR is the way of the future. And thanks to WebVR we already have a way to merge the Internet with VR using a powerful JavaScript API.” I’m having VRML flashbacks.

The Manual of Digital Earth: An open access publication to advance the creation of a Digital Earth (Group on Earth Observations)

Group on Earth Observations (GEO): The Manual of Digital Earth: An open access publication to advance the creation of a Digital Earth. “‘Digital Earth’ is a global initiative to create a comprehensive virtual representation of our planet. As digital technologies advance, this vision is quickly becoming a reality. The International Society for Digital Earth (ISDE) has just published a new open source book to help advance the creation of Digital Earth.”

Newswise: Virtual Reality Would Make Attending Therapy Easier For Stroke Survivors

Newswise: Virtual Reality Would Make Attending Therapy Easier For Stroke Survivors. “Researchers have created a virtual reality clinic to make it easier for stroke survivors to attend their physical and occupational therapy sessions. Results from a proof-of-concept study suggest that the technology – and the social connection it facilitates – are effective at encouraging therapy participation.”

CNET: Mixed-reality apps will be downloaded 10 billion times by 2024, research says

CNET: Mixed-reality apps will be downloaded 10 billion times by 2024, research says. “Apps with virtual reality (VR) and augmented reality will reach 10 billion installations by 2024, according to Juniper Research. This is up from around 3 billion installations of mixed-reality apps for 2019, the study published Monday said.”