Phys .org: ‘Global Jukebox’ performing arts database now publicly available

Phys.org: ‘Global Jukebox’ performing arts database now publicly available. “The Global Jukebox relies on a dataset that includes traditional songs representing 1,026 societies. Many of the recordings were captured by ethnomusicologist Alan Lomax, who categorized them according to different features of musical style, such as number of singers, vocal embellishments, and various rhythmic and melodic qualities; 37 such features are now included for each of the 5,776 songs in the Global Jukebox dataset. A preliminary version of the Global Jukebox tool launched in 2017, and the underlying database is now available for anyone to download.”

Google Blog: Discover the Memory of the World with UNESCO

Google Blog: Discover the Memory of the World with UNESCO. “On the occasion of International Day of Education, the UNESCO Memory of the World Programme is pleased to join forces with Google Arts & Culture to present Memory of the World, the records that hold the memory of our shared past. The digital collection brings together 66 inscriptions held by institutions across over 30 countries, all listed on the Memory of the World International Register, to tell their stories and highlight key moments in history that have left the world changed forever.”

PRNewswire: Hujiang EdTech Launches Online Museum Project in Copenhagen to Promote Global Cultural Exchange (PRESS RELEASE)

PRNewswire: Hujiang EdTech Launches Online Museum Project in Copenhagen to Promote Global Cultural Exchange (PRESS RELEASE). “Hujiang EdTech (‘Hujiang’), China’s leading online education company, through its interactive online teaching platform CCtalk, launched the Cultural Exchange – “Aim at the World” Museum Children’s Education Project (‘the project’) at the Frederiksborg Castle Museum in Copenhagen, Denmark. This live interactive broadcast is one of Hujiang EdTech’s initiatives to link China and the rest of the world. The company intends to introduce exhibits and other content from world class museums to children worldwide through Virtual Reality (VR) technology.”